We plan to integrate Polybrush directly into Unity at some point in 2018. Polybrush is in Beta and the new Unity version is available from the Asset Store. You can still access it from your Asset Store library, but this package will no longer receive any updates. If you purchased ProBuilder prior to its transition to Unity, you will notice that the Asset package is now deprecated. Note that support for Unity 5.6 will end in March 2018. All new features will be added to Unity 2018 and forward. The version of ProBuilder from the Asset Store will only receive bug fixes, no new features. You can of course take advantage of Unity’s seamless round tripping with Digital Content Creation tools (like Maya) so you can further detail and polish your models with your favorite tools.įor Unity 2017.x & 5.6, add ProBuilder to your projects from the Asset Store. It is especially handy for modular or tile-based environments, but you will find that it significantly speeds up workflow and increases quality for all types of work.Ĭheck the ProGrids Introduction and Tutorial to learn more.Ĭombine ProBuilder, Polybrush and ProGrid together, you get a complete in-editor level design solution for faster and more precise geometry construction. ProGrids enables speed and quality, making level construction incredibly fast, easy, and precise. ProGrids gives you both a visual and functional grid, which snaps on all 3 axis. Blend TexturesĬheck the Polybrush Introduction and Tutorial to learn more. Polybrush is in beta, and just got a new feature in its latest iteration, it now allows to scatter objects in the world with highly customizable brushes.
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Polybrush enables you to blend textures and colors, sculpt meshes directly in the Unity editor. Building Structures with Interior and Exterior.See the documentation for more information, starting here with Installing and Upgrading.Īlso check the ProBuilder tutorial series: